Jack Martin
Concept Designer
Melbourne, Victoria
crowdancejack@gmail.com
Concept Designer based in Melbourne, working in the Games Industry.
Summary of Qualifications
- 3 years experience as working artist in the Games Industry
- Excellent painting and design skills including: thumbnailing, environment design, characters, portraits, inventory items…
- UI and typography creation experience
- 3D modelling/texturing skills
- Trailer and marketing material creator
- As solo indie taken on all roles involved in complete game development cycle and release
- 3 years working at Rocksteady Studios as IT Tech
Software
- Photoshop
- 3DS Max
- Zbrush
- Unity
- Adventure Creator
- Premiere
- Audition
- Steamworks
- Perforce
- Visual Studio
Professional Experience
Artist (Melbourne) 2020-2022
FREELANCE
- Creating concept art and in-game graphics for studios
including Studio Bento, Barrel Smash Studios & Black Salamander.
Artist and Game Developer 2019-2020
SCREAMING VOID (Now You See – A Hand Painted Horror Adventure)
- Creator of original adventure game IP
- Responsible for all in-game artwork, UI and design
- Creator of all marketing material
Artist 2016-2019
FREELANCE
- Children’s book illustrations
- Indie movie posters
- Private commissions
- Personal projects
Artist in Training - Part Time & Full Time 2012-2016
LONDON ATELIER OF REPRESENTATIONAL ART
WATTS ATELIER
SELF INSTRUCTION
- Classical painting and drawing
- Perspective training
- Light and colour theory
- Environmental & concept design
- Anatomy construction
IT Engineer 2009-2012
ROCKSTEADY STUDIOS (Batman: Arkham Asylum, Arkham City)
- Major responsibilities including backup safe-keeping
- Server management
- Hardware and studio setups
- Technical trouble shooting and problem solving