Jack Martin
Concept Artist & Game Developer
Melbourne, Victoria
crowdancejack@gmail.com
Concept artist and game developer with full release cycle experience in both AAA team and as solo indie
Summary of Qualifications
- 5 years’ experience the in games/entertainment industry
- As solo indie taken on all roles involved in complete game development cycle and release
- Ability to build game from concept to completion in Unity
- Excellent painting and design skills, both concept and in-game graphics
- Puzzle and story writer
- 3D modelling/texturing skills
- Trailer and marketing material creator and curator
- UI and typography creation experience
- 3 years working at Rocksteady Studios managing Perforce server and problem solving all kinds of hardware/software related tasks
Software
- Photoshop
- Unity
- Adventure Creator
- 3DS Max
- Premiere
- Audition
- Steamworks
- Zbrush
- Perforce
- Visual Studio
Professional Experience
Artist and Game Developer 2018-2019
SCREAMING VOID (Now You See – A Hand Painted Horror Adventure)
- Creator of original adventure game IP
- Responsible for all in-game artwork, UI and design
- Story and puzzle writer
- Sole builder of game in Unity/Adventure Creator
- Bug tester and bug fixer
- Creator and distributor of all marketing material
- Voice actor
Artist 2016-2018
FREELANCE
- Children’s book illustrations
- Indie movie posters
- Private commissions
- Personal projects
Artist in Training 2012-2016
LONDON ATELIER OF REPRESENTATIONAL ART
WATTS ATELIER
SELF INSTRUCTION
- Classical painting and drawing
- Perspective training
- Light and colour theory
- Environmental & concept design
- Anatomy construction
IT Engineer 2009-2012
ROCKSTEADY STUDIOS (Batman: Arkham Asylum, Arkham City)
- Major responsibilities including backup safe-keeping
- Server management
- Hardware and studio setups
- Technical trouble shooting and problem solving